Luckily, the environmental puzzles are very well designed, and in many instances really challenging. They are so many that sometimes combat will feel less like a part of the game and more like a break between one puzzle and the next. Darksiders 2 is filled with environmental puzzles. On the topic of puzzles, I hope you like those because there are a lot to go through here. You'll often be in a position where you'll have to complete a number of puzzles in separate rooms of a dungeon in order to unlock the door to proceed, and these rooms often look really similar to each other. The only remark one can direct to the level design, is that some environments may feel too similar from level to level. The art direction goes along perfectly with the awesome level design and you'll often feel overwhelmed, especially when your character is minuscule compared to his surroundings. Each of these settings feels very different from the others. In the game you'll find yourself in various settings, including the destroyed Earth, Heaven and Hell. The dungeons and inside levels (where you'll spend most of the game) are rich with finely adorned details. The outstanding art design can leave you breathless when you ride in the giant plains of the Forge Lands admiring the amazing view that lies in front of you. This kind of approach to exploration is similar to how Ocarina of Time did it and it works really well here. You have vast spaces between a dungeon and the next where you can explore the environment and try to discover secrets and side quests. The second chapter took a slightly less linear approach to the exploration compared to its predecessor. All of these aspects take place in huge environments. Storytelling may not be the best part of the game, but the real meat of Darksiders 2 is the mix of combat, exploration and puzzles. It lacks plot twists or interesting events to keep the player hooked, and even the final cliffhanger feels like it falls a bit too short. The main problem with the storytelling is that it doesn't feel like it's going anywhere, with your actions as a player failing to have an impact. The story of Darksiders 2 has its moments and a few interesting characters, but as a whole lacks the feeling of disbelief and excitement that permeated War's storyline. He can't prove his innocence so he'll have to settle for the second best thing: restoring the human race and therefore the balance. We take the role of Death in Darksiders 2, in his quest of saving his brother's life from execution. At the end of the game (which I will not spoil here), the other three horsemen were summoned. This condemned humanity and put the balance of the universe in danger. Darksiders 2 takes place shortly after the end of the original game, where War was unjustly accused of prematurely unleashing the apocalypse before due time.
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